Tuesday, October 4, 2016

Week 2: Bounce Cycles

1. Create a frame by frame bouncing ball cycle. Show your grasp of timing, spacing, pose to pose, and squash and stretch. Awesome. Yay.

2. Create a new animation in which you turn your bouncing ball animation into a GRAPHIC SYMBOL and place multiple instances of your symbol on the timeline.

3. Create a frame by frame animation of a character bouncing/jumping showing overlapping action and secondary motion. As always exaggerate to create an appealing show of it all.

Post all of this goodness to your blog. Due Tuesday, October 11.


Kris Larson said...

I know I'm not in the class this term, but I figured I may as well throw in my examples from last time!


Jennifer Overdorff said...

Very sick today, also switching Internet providers, so I have to post by phone. Had the jump cycle already uploaded here http://overdorff-the-over-dwarf.tumblr.com/post/151661427925
Will post rest as soon as they install Internet this evening.
Jennifer Overdorff